1v1 Standard
The game's main mode. Two players, 4 dice per turn, 15 minutes max. Wins and losses directly affect your trophy ranking.
| Players | Duration | Dice | Trophies |
|---|---|---|---|
| 2 | 15 min max | 4 / turn | +10 / -13 |
Basic rules
Each turn the player rolls 4 dice. With those dice they can cover cells on the board or attack the opponent using the Attack Wildcard.
To attack the enemy's cell N you need to have your own cell N covered, or use the Attack Wildcard which removes that requirement. The Attack Wildcard has a 2-turn cooldown in Standard and requires a combo with a standard die.
The first player to cover the 11 cells of their board wins. If time runs out, the winner is whoever has the most covered cells.
Lives
| Account | Maximum | Regeneration | If They Lose |
|---|---|---|---|
| Standard | 5 lives | 1 / hour | -1 |
| Premium | 8 lives | 1 / hour | -1 |
Technical draws do not take a life.
Trophies and ranking
| Concept | Value |
|---|---|
| Win | +10 trophies |
| Loss | -13 trophies |
| Technical draw | 0 trophies |
| Affects league ranking | Yes |
Win rewards
- Gold: the winner takes 80% of the Prize Pool. You can enter with more Gold per match by setting the room level. Premium players receive an additional bonus.
- XP: Standard base +4 per match. With XP Booster: +6.
- Victory chest: deterministic cycle of 200 matches. You can have up to 4 active chests (5 with a Premium account).
- Win Streak: every 5 wins in a row gives extra Gold: 5 wins +1,000 | 10 wins +2,000 | 15 wins +3,000 (scaled).
AFK and Bots
| Strike | Consequence |
|---|---|
| 20s without action | Warning + visible timer |
| Strike 1 | Turn skipped automatically |
| Strike 2 | Bot takes control of the player |
| 3 strikes / hour | Global ban 2 hours |
Practice mode is the best place to learn without risk of losing trophies or lives.
