1v1 Standard

The game's main mode. Two players, 4 dice per turn, 15 minutes max. Wins and losses directly affect your trophy ranking.

PlayersDurationDiceTrophies
215 min max4 / turn+10 / -13

Basic rules

Each turn the player rolls 4 dice. With those dice they can cover cells on the board or attack the opponent using the Attack Wildcard.

To attack the enemy's cell N you need to have your own cell N covered, or use the Attack Wildcard which removes that requirement. The Attack Wildcard has a 2-turn cooldown in Standard and requires a combo with a standard die.

The first player to cover the 11 cells of their board wins. If time runs out, the winner is whoever has the most covered cells.

Lives

AccountMaximumRegenerationIf They Lose
Standard5 lives1 / hour-1
Premium8 lives1 / hour-1

Technical draws do not take a life.

Trophies and ranking

ConceptValue
Win+10 trophies
Loss-13 trophies
Technical draw0 trophies
Affects league rankingYes

Win rewards

  • Gold: the winner takes 80% of the Prize Pool. You can enter with more Gold per match by setting the room level. Premium players receive an additional bonus.
  • XP: Standard base +4 per match. With XP Booster: +6.
  • Victory chest: deterministic cycle of 200 matches. You can have up to 4 active chests (5 with a Premium account).
  • Win Streak: every 5 wins in a row gives extra Gold: 5 wins +1,000 | 10 wins +2,000 | 15 wins +3,000 (scaled).

AFK and Bots

StrikeConsequence
20s without actionWarning + visible timer
Strike 1Turn skipped automatically
Strike 2Bot takes control of the player
3 strikes / hourGlobal ban 2 hours

Practice mode is the best place to learn without risk of losing trophies or lives.