Premium Arena
The competitive mode with a real entry. Pay Arena Tokens to compete against other players of your level. Requires Premium Membership, legal age and verified KYC.
The Premium Arena requires the following four requirements without exception: Premium Membership, legal age (18+), level 45, and active KYC verification. Full KYC is requested automatically when your account exceeds $500 USD accumulated.
Entry tiers
| Division | Minimum Entry | Maximum Entry | Distribution |
|---|---|---|---|
| T1 | 1 AT | 5 AT | 80% / 10% company / 6% rakeback / 4% jackpot |
| T2 | 2 AT | 10 AT | 80% / 10% company / 6% rakeback / 4% jackpot |
| T3 | 5 AT | 20 AT | 80% / 10% company / 6% rakeback / 4% jackpot |
| T4 | 10 AT | 50 AT | 80% / 10% company / 6% rakeback / 4% jackpot |
| T5 | 10 AT | 100 AT | 80% / 10% company / 6% rakeback / 4% jackpot |
Prize Pool distribution
| Destination | Percentage | Detail |
|---|---|---|
| Winner | 80% | Credited immediately |
| Company (Gamer Regnum) | 10% | Operating income |
| Rakeback (loser(s)) | 6% | Goes to the loser's Pending Wallet |
| Jackpot Fund | 4% | Accumulated until triggered |
Protection rules
Session stop-loss: if you lose 50% of your AT balance in a session, you are blocked until the next day.
Bankroll cap: the entry cost of each match cannot exceed 10% of your total AT. If you have 50 AT, the maximum you can play is T1 (5 AT).
Daily limit: maximum 30 matches per day in Premium Arena.
Rakeback
6% of the Prize Pool goes to the Pending Wallet of the player who lost. This balance can be withdrawn or used in future matches. Rakeback reduces the effective cost of each loss.
Example in T3 (20 AT entry): if you lose, you receive 1 back to your AT wallet and 0.20 AT of rakeback in your Pending Wallet.
Jackpot
| Condition | Value |
|---|---|
| Matches since the last jackpot | 10,000 (counter resets after each payout) |
| Minimum cooldown between jackpots | 1 hour |
| How it triggers | First winner when both conditions are active - no draw |
| Withdrawal limit exception | A full jackpot cancels the $500 USD limit that day |
Strike system
Designed to prevent impulse play. Each loss adds +1 strike; each win subtracts -1. The counter resets each day at 00:00 UTC.
| Strikes | Consequence | Duration |
|---|---|---|
| 3 | WARN - notice, no block | — |
| 5 | RESTRICT - forced break | 1 hour |
| 8 | COOLDOWN - random block | 2 to 4 hours |
| 12 | BAN - suspension | 24 hours |
Matchmaking
Premium Arena queues match players of the same AT tier only. You cannot play T3 against someone from T1. If no opponent is available within 60 seconds, the queue expires with no penalty.
The hidden MMR (based on winrate, tier and matches played) works in the background to avoid smurfs within the same tier.
