Arena Tokens
Arena Tokens (AT) are the exclusive currency of the Premium Arena. They are not earned in normal matches: they are bought with USDC and/or RP and only serve to pay the entry to the real competitive mode.
The Premium Arena requires Premium Membership, level 45, legal age (18+) and verified KYC. Without all four requirements, AT have no use.
Requirements to use AT
| Requirement | Value |
|---|---|
| Membership required | Premium |
| Minimum level required | 45 |
| Minimum age | 18 years (verified by KYC) |
| Soft KYC required | Yes (1 identity per account) |
| How they are obtained | Purchase with USDC or RP |
| Directly convertible to USDC | No |
The minimum entry in the Premium Arena is 1 AT. As you climb tiers, you can increase the entry cost. All players in the same match enter with the same amount of AT. There are separate waiting queues per tier.
Entry tiers
| Tier | Entry cost |
|---|---|
| T1 | 5 AT |
| T2 | 10 AT |
| T3 | 20 AT |
| T4 | 50 AT |
| T5 | 100 AT |
Distribution per match
| Destination | % | Description |
|---|---|---|
| Winner | 80% | Direct prize |
| Company | 10% | Operating revenue |
| Rakeback (loser) | 6% | Goes to the loser's Pending Wallet |
| Jackpot Fund | 4% | Accumulates until the jackpot is triggered |
Jackpot
4% of each match feeds the Jackpot Fund. It triggers as soon as both conditions are met simultaneously:
- 10,000 PA matches completed since the last jackpot (the counter resets after each payout)
- Minimum 1 hour elapsed since the last jackpot
As soon as both conditions are active, the first player to win a match collects the full jackpot immediately. There is no draw: whoever wins that match takes it all. The fund returns to 0 and the match counter resets.
| Mode | Jackpot distribution |
|---|---|
| 1v1 | 100% to the winner |
| 2v2 | Split equally between the two winners |
| FFA | 100% to first place |
Winning a full jackpot cancels the $500 USD daily withdrawal limit for that day.
Strikes System
The strikes system exists to protect the player from impulsive decisions. Losing several matches in a row on the same day is a sign of emotional play (tilt). Forced breaks give time to rest and prevent compulsive play patterns.
Each loss adds +1 strike. Each win subtracts -1 strike (minimum 0). Strikes reset daily at 00:00 UTC.
| Accumulated strikes | Consequence | Duration |
|---|---|---|
| 3 strikes | WARN - Notification, no access block | — |
| 5 strikes | RESTRICT - Forced break | 1 hour |
| 8 strikes | COOLDOWN - Random-duration block | 2 to 4 hours |
| 12 strikes | BAN - Temporary suspension | 24 hours |
When you return after a RESTRICT or COOLDOWN, the strike counter is still active. You can reduce it by winning matches (-1 per win) or keep accumulating if you lose. Matches already started always finish before any block takes effect.
AT Wallet: available vs purchase
Each AT earned in the Premium Arena is automatically split into two balances:
- Available (80%): withdrawable. Can be converted to RP and then to USDC.
- Purchase (20%): internal use only (store, registrations, ecosystem). Not directly withdrawable.
When spending AT on internal purchases, the system consumes the Purchase balance first and then the Available one.
Withdrawals and conversion
| Rule | Detail |
|---|---|
| Withdrawal commission | 3% on each withdrawal (goes to the Promotion Fund) |
| Daily withdrawal limit | $500 USD / day (exception: full jackpot) |
| AT → RP conversion | 1 AT = 120 RP (fixed price) |
Daily AT → RP conversion limits
| User tier | Maximum AT convertible / day |
|---|---|
| Bronze | 25 AT |
| Silver | 50 AT |
| Gold | 150 AT |
| Platinum / Diamond | 500 AT |
Exception: if you won a jackpot, the surplus over the daily limit requires a support ticket for the team to approve the additional conversion.
Premium Arena protections
| Protection | Detail |
|---|---|
| Session stop-loss | If you lose 50% of your AT balance in a session, you are blocked until 00:00 UTC |
| Bankroll cap | The entry cannot exceed 10% of your total AT |
| Daily limit | 30 matches per day in Premium Arena |
| Strikes | See Strikes section above |
Rakeback
The 6% rakeback goes to the loser of each match in their Pending Wallet. It is not an automatic withdrawal: the balance in the Pending Wallet can be used in future matches as it reaches the minimum of 1 full AT.
Example: if you play T1 (1 AT), on losing you receive 0.06 AT in your Pending Wallet. Once you accumulate 1 AT in the Pending Wallet, you can redeem it and use it for another match.
